Post by Uhu_Donnervogel on Feb 12, 2005 19:44:26 GMT
S! all :-)
look here pls and take a look, your english is a lot better :-)
its a great add on for IL2 Serie called script.
here u can setup
for game
how much planes/pilots every site have
if and how long u get kicked when u die
howmany targets each site have to destroy( u can took seperate "cars, tanks, ships, static planes, pilots, and wagons=grndtargets)
hope u like it
in IL2 comnunity its almost normal to fly with this GREAT script
= FB Daemon II =
Table of Contents
Release Notes
About
Install
Commands
Mission Parameters
Download
Credits
Support
Release Notes
FBD2 ver 2.2
Mostly tested with dedicated server. Use of dedicated server (or English version) is highly recommended.
When running FBD2, please use a command line to launch the application. If it crashes, copy/paste the error to the FBD forum so the problem can be fixed.
Many features are still being added. If you have feature requests, feedback, or suggestions, please share them in the FBD forum.
About
FBD2 is a complete rebuild of FB Daemon. The architecture of the program has changed completely, the code has been re-written and optimized, and many potential 'leaks' have been removed. The response times have also been improved. In addition, many new features have been added. A few examples are detailed sortie tracking (stats), better tracking of the mission [ex: pilots that bail while in flight lose an aircraft if they refly before their aircraft crashes], mission loading protection, and MANY others.
Note: Many old features are still being added to FBD2, including aircraft definitions in mission parameters, more admin commands, and other features. The coding for missions is unchanged. All missions built for the previous version of FBD will still work.
Install
Follow these instructions step-by-step for best success.
Note: Many configuration options have changed!
1. Download FBD2.
2. Unzip FBD2 to your server's desktop (into its own folder).
3. Navigate to your FB Server installation folder. Find the i18n folder and backup netmessages.properties. Go back to your FBD2 install folder, and rename netmessages.fbdaemon.properties to netmessages.properties, and move it into your FB Server's i18n folder.
4. Open the configuration file (fbdaemon2.cfg) and enter ALL required info, as well as any optional configs you would like to use. Be sure to follow the descriptions/instructions closely as you go through them.
5. Start your server and FBD2.
Optional Install Files
Note: Examples included in download.
mapcycle.txt Cycles through maps (ignores fbd mission parameters for next mission load). Place one mission per line. File must be placed in working fbd mission directory.
Note: If you have the same mission in the mapcycle more than once, you will need to give each occurrence a slightly different name (ex: mission.mis, mission2.mis etc).
admins.txt Define any admins (admin commands below). File must be placed in main FBD2 directory.
locked.txt Define any locked users (immune to many configs, like pingkick and scorekick). File must be placed in main FBD2 directory.
playerlist.txt If playerlist is set to 1 in the config file, FBD2 will use this list for players allowed on server. File must be placed in main FBD2 directory.
Commands
Note: Many commands still being added. This is the current active command list.
User Commands
<echo Used to test FBD2 connectivity.
<gunstat Displays pilot's gun statistics.
<pingkick Displays pingkick settings.
<scorekick Displays scorekick settings.
<status Displays current plane/pilot mission count.
<targets<color Displays team's current objective status (color = blue or red).
<timeleft Shows time remaining in minutes, if TimeLimit is set in mission.
Admin Commands
All admin commands written to adminlog.txt if feature enabled in config file.
<ban<pilot<reason Ban pilot from server.
<chatlog<on/off Enables/Disables chat logging to chatlog.txt.
<debug<on/off Enables/Disables debug mode. ***
<die Shuts down FBD2 (careful, this may kill the server too!).
<kick<pilot<reason Kicks pilot from server.
<login<password Login as admin if password is set in fbdaemon2.cfg file. *
<map<mission_name Changes map to the designated mission. Mission must be in working fbd mission directory.
<pingkick<ping:times or delete Sets or removes pingkick.
<playerlist<add<team:pilot Adds pilot to playerlist.txt. 'None' team will allow player to fly for any team.
<playerlist<delete<pilot Removes pilot from playerlist in FBD2 active memory. **
<restart Restarts current mission.
<scorekick<-score or delete Sets or removes scorekick.
<timelimit=minutes Adds time (or sets timelimit) to the current mission. Time is added on to current remaining time.
<unban<pilot Removes pilot from ban list in FBD2 active memory. **
<<<command Send console command to server. Can be used for anything.
example: <<<tod 12.00
* Recommend using admins.txt to handle admin authentication. However, in some cases (dynamic ip's) it may be appropriate to use password.
** Does not permanently remove pilot from list. You will have to manually remove the pilot from the list to permanently remove.
*** Debug is still in development stages. Not recommended for use at this time.
Mission Parameters
Note: New mission parameters are still being added. Some old features have been removed.
Important! All mission parameters must end with \n
<ARMY FBD>\n ... </ARMY FBD>\n
[optional] Will hide FBD2 mission parameters from viewing in the brief.
Team=planes:pilots:wagons:aaa:tanks:artilery:cars:ships:numobj=mission.mis\n
[required] Define mission objectives. The definitions are possessive, meaning these are objects that the team must protect. 'numobj' is what the opposing team must complete for victory (see example below). The 'mission.mis' will be the next mission if 'Team' wins (not the opposition).
TimeLimit=minutes:winner:mission.mis\n
[optional] Sets time limit on mission in minutes. The 'winner' can be Blue, Red, or None (None means no winner for time limit expiration). 'mission.mis' will load if time limit is reached, unless a mapcycle is present.
EscapeProc=%\n
[optional] Sets the chances of escape if pilot bails behind enemy lines. This will override the setting in the fbdaemon2.cfg.
com=command\n
[optional] Sends command to FB server.
Example
Note: This code should be one continuous line in the mission's .properties file. It is broken up on separate lines for easier reading.
<ARMY FBD>\n
Blue=50:45:5:0:5:0:0:0:2=blue-win.mis\n
Red=75:85:0:0:0:0:10:3:1=red-win.mis\n
TimeLimit=75:None:tie.mis\n
EscapeProc=35\n
com=chat Welcome To My Server! ALL\n
com=mp_dotrange DOT 15 COLOR 3 TYPE 3 ID 3 NAME 2 RANGE 5\n
</ARMY FBD>\n
In this example, Blue has 50 planes, 45 pilots, 5 ground targets (wagons), and 5 tanks. Red must destroy 50 planes, or 50 pilots, or 5 ground targets AND 5 tanks (since numobj is 2), for victory. If Blue wins, blue-win.mis will load.
Red has 75 planes, 85 pilots, 10 cars, and 3 ships. Blue must destroy 75 planes, or 85 pilots, or 10 cars OR 3 ships (since numobj is 1), for victory. If Red wins, red-win.mis will load.
The time limit on the mission is 75 minutes, and if that time limit is reached there is no winner. Unless a mapcycle.txt is present, tie.mis will load.
The first com=... sends a welcome message to the players. The second com=... sets the dotranges.
The chances of escaping capture, if bailing behind enemy lines, is 35%.
Notes: You do not have to define any targets other than planes and pilots. If no other targets are defined, the victory condition will be destroying all planes OR pilots.
If you make a mistake in the FBD mission parameters for Blue= or Red=, FBD2 will send an alert to the game announcing 'Bad Code in FBD Mission', and the Blue win mission will load (unless a mapcycle is present). FBD2 will add the mission with bad FBD parameters to a file called 'MissionError.txt', so admins can identify these errors. This is a safety feature in FBD2, which keeps servers running.
Download
FBD2 Full
Latest Build (Must install Full Version first. See here for details.)
Credits
Written by Sammie and Lunix
Original FBD Code written by BadBernie and Sammie
Special thanks to BadBernie!
Support
Visit the FBD forum here.
www.greatergreen.com/fbd2/fbd2.htm
look here pls and take a look, your english is a lot better :-)
its a great add on for IL2 Serie called script.
here u can setup
for game
how much planes/pilots every site have
if and how long u get kicked when u die
howmany targets each site have to destroy( u can took seperate "cars, tanks, ships, static planes, pilots, and wagons=grndtargets)
hope u like it
in IL2 comnunity its almost normal to fly with this GREAT script
= FB Daemon II =
Table of Contents
Release Notes
About
Install
Commands
Mission Parameters
Download
Credits
Support
Release Notes
FBD2 ver 2.2
Mostly tested with dedicated server. Use of dedicated server (or English version) is highly recommended.
When running FBD2, please use a command line to launch the application. If it crashes, copy/paste the error to the FBD forum so the problem can be fixed.
Many features are still being added. If you have feature requests, feedback, or suggestions, please share them in the FBD forum.
About
FBD2 is a complete rebuild of FB Daemon. The architecture of the program has changed completely, the code has been re-written and optimized, and many potential 'leaks' have been removed. The response times have also been improved. In addition, many new features have been added. A few examples are detailed sortie tracking (stats), better tracking of the mission [ex: pilots that bail while in flight lose an aircraft if they refly before their aircraft crashes], mission loading protection, and MANY others.
Note: Many old features are still being added to FBD2, including aircraft definitions in mission parameters, more admin commands, and other features. The coding for missions is unchanged. All missions built for the previous version of FBD will still work.
Install
Follow these instructions step-by-step for best success.
Note: Many configuration options have changed!
1. Download FBD2.
2. Unzip FBD2 to your server's desktop (into its own folder).
3. Navigate to your FB Server installation folder. Find the i18n folder and backup netmessages.properties. Go back to your FBD2 install folder, and rename netmessages.fbdaemon.properties to netmessages.properties, and move it into your FB Server's i18n folder.
4. Open the configuration file (fbdaemon2.cfg) and enter ALL required info, as well as any optional configs you would like to use. Be sure to follow the descriptions/instructions closely as you go through them.
5. Start your server and FBD2.
Optional Install Files
Note: Examples included in download.
mapcycle.txt Cycles through maps (ignores fbd mission parameters for next mission load). Place one mission per line. File must be placed in working fbd mission directory.
Note: If you have the same mission in the mapcycle more than once, you will need to give each occurrence a slightly different name (ex: mission.mis, mission2.mis etc).
admins.txt Define any admins (admin commands below). File must be placed in main FBD2 directory.
locked.txt Define any locked users (immune to many configs, like pingkick and scorekick). File must be placed in main FBD2 directory.
playerlist.txt If playerlist is set to 1 in the config file, FBD2 will use this list for players allowed on server. File must be placed in main FBD2 directory.
Commands
Note: Many commands still being added. This is the current active command list.
User Commands
<echo Used to test FBD2 connectivity.
<gunstat Displays pilot's gun statistics.
<pingkick Displays pingkick settings.
<scorekick Displays scorekick settings.
<status Displays current plane/pilot mission count.
<targets<color Displays team's current objective status (color = blue or red).
<timeleft Shows time remaining in minutes, if TimeLimit is set in mission.
Admin Commands
All admin commands written to adminlog.txt if feature enabled in config file.
<ban<pilot<reason Ban pilot from server.
<chatlog<on/off Enables/Disables chat logging to chatlog.txt.
<debug<on/off Enables/Disables debug mode. ***
<die Shuts down FBD2 (careful, this may kill the server too!).
<kick<pilot<reason Kicks pilot from server.
<login<password Login as admin if password is set in fbdaemon2.cfg file. *
<map<mission_name Changes map to the designated mission. Mission must be in working fbd mission directory.
<pingkick<ping:times or delete Sets or removes pingkick.
<playerlist<add<team:pilot Adds pilot to playerlist.txt. 'None' team will allow player to fly for any team.
<playerlist<delete<pilot Removes pilot from playerlist in FBD2 active memory. **
<restart Restarts current mission.
<scorekick<-score or delete Sets or removes scorekick.
<timelimit=minutes Adds time (or sets timelimit) to the current mission. Time is added on to current remaining time.
<unban<pilot Removes pilot from ban list in FBD2 active memory. **
<<<command Send console command to server. Can be used for anything.
example: <<<tod 12.00
* Recommend using admins.txt to handle admin authentication. However, in some cases (dynamic ip's) it may be appropriate to use password.
** Does not permanently remove pilot from list. You will have to manually remove the pilot from the list to permanently remove.
*** Debug is still in development stages. Not recommended for use at this time.
Mission Parameters
Note: New mission parameters are still being added. Some old features have been removed.
Important! All mission parameters must end with \n
<ARMY FBD>\n ... </ARMY FBD>\n
[optional] Will hide FBD2 mission parameters from viewing in the brief.
Team=planes:pilots:wagons:aaa:tanks:artilery:cars:ships:numobj=mission.mis\n
[required] Define mission objectives. The definitions are possessive, meaning these are objects that the team must protect. 'numobj' is what the opposing team must complete for victory (see example below). The 'mission.mis' will be the next mission if 'Team' wins (not the opposition).
TimeLimit=minutes:winner:mission.mis\n
[optional] Sets time limit on mission in minutes. The 'winner' can be Blue, Red, or None (None means no winner for time limit expiration). 'mission.mis' will load if time limit is reached, unless a mapcycle is present.
EscapeProc=%\n
[optional] Sets the chances of escape if pilot bails behind enemy lines. This will override the setting in the fbdaemon2.cfg.
com=command\n
[optional] Sends command to FB server.
Example
Note: This code should be one continuous line in the mission's .properties file. It is broken up on separate lines for easier reading.
<ARMY FBD>\n
Blue=50:45:5:0:5:0:0:0:2=blue-win.mis\n
Red=75:85:0:0:0:0:10:3:1=red-win.mis\n
TimeLimit=75:None:tie.mis\n
EscapeProc=35\n
com=chat Welcome To My Server! ALL\n
com=mp_dotrange DOT 15 COLOR 3 TYPE 3 ID 3 NAME 2 RANGE 5\n
</ARMY FBD>\n
In this example, Blue has 50 planes, 45 pilots, 5 ground targets (wagons), and 5 tanks. Red must destroy 50 planes, or 50 pilots, or 5 ground targets AND 5 tanks (since numobj is 2), for victory. If Blue wins, blue-win.mis will load.
Red has 75 planes, 85 pilots, 10 cars, and 3 ships. Blue must destroy 75 planes, or 85 pilots, or 10 cars OR 3 ships (since numobj is 1), for victory. If Red wins, red-win.mis will load.
The time limit on the mission is 75 minutes, and if that time limit is reached there is no winner. Unless a mapcycle.txt is present, tie.mis will load.
The first com=... sends a welcome message to the players. The second com=... sets the dotranges.
The chances of escaping capture, if bailing behind enemy lines, is 35%.
Notes: You do not have to define any targets other than planes and pilots. If no other targets are defined, the victory condition will be destroying all planes OR pilots.
If you make a mistake in the FBD mission parameters for Blue= or Red=, FBD2 will send an alert to the game announcing 'Bad Code in FBD Mission', and the Blue win mission will load (unless a mapcycle is present). FBD2 will add the mission with bad FBD parameters to a file called 'MissionError.txt', so admins can identify these errors. This is a safety feature in FBD2, which keeps servers running.
Download
FBD2 Full
Latest Build (Must install Full Version first. See here for details.)
Credits
Written by Sammie and Lunix
Original FBD Code written by BadBernie and Sammie
Special thanks to BadBernie!
Support
Visit the FBD forum here.
www.greatergreen.com/fbd2/fbd2.htm